Intro

It is not true that board games are to be enjoyed? To be cherished? To be used? If this is the case, why do so many board games end up on the shelf with a only handful of times played, doomed to collect dust while their owners decide to play some other game that will eventually become its neighbor? It is my opinion that games should be fought over. That members of the family should contend with one another about which game the family will enjoy tonight. That the games are crafted by highly creative minds who aim to test your imagination and strategy to the limits. That the barrier between 'Shelf Games' and 'Legacy Games' be obliterated so that a family or group of friends can have memories to fall back on when time changes life from now to 'the good old days.' It is my mission to create, design, and bring Legacy Games to the world, but I need your help. I need positive suggestions to help me tweak the games to perfection. It is a long, difficult process, but I will work hard to see these games to completion and beyond.

Saturday, February 18, 2012

Two new games have come into creation within the past week.  One of them is playable and very simple to set up and get started.  It is a mining game where the players work in a mine and are instructed by their managers to mine out a 10x10 square. Each square has a tile with a picture on the back.  There are rocks, coal, copper, metal, silver, gold, and gems.  Of course, 74% of the tiles are rocks, but the object of the game is to collect the other metals and gems to make money.  Players roll the dice to see how far they can mine that turn and take out as many unmined squares as possible.  At the end of the turn, he/she turns over one square that is not directly around them for all to see.  The turned tile will most likely be a rock, but if a gold is turned over, there will be a mad rush to get it.  Once the board is cleared, the players count up their points and return the tiles to the board to begin again.  Upgrades are available at the end of the day that can be purchased with the things you have collected that day.  For example, a hard hat, which allows the player to move diagonally, costs a coal and a copper.  If you don't have both at the end of the round, you cannot buy it.  Other upgrades include a jackhammer, a better pick axe, and dynamite.
The game has a nickname that I came up with, but no one likes it enough to make it official.  so from now until I can find a better name, we will call it, 'Miner Yores.'  (See if you can catch the wordplay.)

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