In an earlier post, I said that I had come up with two board games last week and only talked about one. The other is only on my phone so far and has 2 hours of me talking about it. I am going to get these ideas down on paper before I can begin work on it. It is called, 'The Hunger Games Board Game,' and these are a few ideas so far on this game based on the book by Suzanne Collins.
1. As I have looked at all existing games based on the series, I have noticed that none of them have to do with the actual games. One is about the three day training process, but it ends after the three days. Another is about people in the capital and is more of a glorifies 'Guess Who.' The other had such a small description that I could not make a clear mental picture about what it would be like, but it takes place in District 12.
2. This game takes place mostly in the arena with a small training period.
3. If you are a girl, you will be a girl in the game.
4. The district you are from directly relates to your abilities in the arena.
5. You will be fighting the other players of the game to survive. The last one alive wins.
6. The board will be huge and most of the time, you will not be able to see the other players.
7. A complex point system will have to be created to adjust for fighting, attaining food, and survival in general.
As you can probably see, this is going to be a complex game, but I intend to keep it as close to the books as possible so that even someone who has read the books will feel satisfied with the way the game is played.
Intro
It is not true that board games are to be enjoyed? To be cherished? To be used? If this is the case, why do so many board games end up on the shelf with a only handful of times played, doomed to collect dust while their owners decide to play some other game that will eventually become its neighbor? It is my opinion that games should be fought over. That members of the family should contend with one another about which game the family will enjoy tonight. That the games are crafted by highly creative minds who aim to test your imagination and strategy to the limits. That the barrier between 'Shelf Games' and 'Legacy Games' be obliterated so that a family or group of friends can have memories to fall back on when time changes life from now to 'the good old days.' It is my mission to create, design, and bring Legacy Games to the world, but I need your help. I need positive suggestions to help me tweak the games to perfection. It is a long, difficult process, but I will work hard to see these games to completion and beyond.
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